Saturday, 27 April 2013

MK 9 There Can be Only One Scorpion!

Hello my awesome readers! In this video I show off my skills as Scorpion! In the video I thought the first matched crashed because of online lag, but after watching the video over it seems the person just left lol couldn't handle the beat down I was giving them I guess :P I have now solved the problem with posting the video here, so that's awesome :D 
Sorry for the times when the video quality drops, my camera doesn't always film really fast movement very well. Perhaps someday I'll be able to film with a better method, but until then I hope ya'll are ok with the current one. Also, I did another video earlier as a partial review, but I decided to do a written review instead, that way it'll be more concise :P
Keep being awesome! 
I'm That Dude

Gaming Post Vote!

Hello my awesome readers!

So, this post is to give you the chance to vote on some of the games that are available for me to play! :D The list below are some of the really good games I've been playing, so you can vote on which one you'd like to see me do a video on next weekend (I'm currently working on one today). You can also suggest what kind of video, like a review, a let's play, a mechanics preview, or anything else you can think of. I'll also be doing a top 5 games post!
I'll be getting to work on tomorrows posts, so feel free to vote on the games below. You can also vote for any games that I've played in the past, if you'd like me to revisit them :)

Epic Games List:
Red Dead Redemption
Red Dead Redemption: Undead Nightmare
Any of the AC games
Mortal Kombat 9
Splinter Cell Double Agent

Until tomorrow! Keep being awesome! :D

I'm That Dude

Sunday, 21 April 2013

AC Evolution: The Forgotten Point

Hello my awesome readers!

It's Sunday, and I'm keeping my promise and writing this post and hopefully another one :D

So, I was looking though my AC Evolution post, and I realized I forgot to talk about the Parkour system.

So let's start with the button layout. In the beginning of the series, AC used the combination of holding R1 and X. Holding these two buttons would make Altair and Ezio free run, and they would begin climbing a wall once they got close enough. You could also choose to only hold R1, which changed your movements from low profile, to high profile, aka running. While only holding R1, you would not climb walls, however, in AC III it all changed. Instead of the usual two button combo for free running, the player now only has to hold R1. In my opinion, this was a huge mistake! My reason for saying this is because when chasing down a target on the ground, there would be times when the target would perhaps run through a corridor, and if you were to close to the side of it, or some object got in the way, Conner would decide it was a good idea to start climbing. This would have been avoidable had the game creators kept this extra bit of control in the game. Another ability that has been taken out in AC III is the leap grab. This ability was introduced in AC II and made climbing both faster and more efficient. If used correctly, a player could scale a building almost twice as fast as normal, and this personally made climbing even more fun for me. The removal of this ability did not actually make the game significantly harder, so it only detracts from the score in the sense of enjoyment. There is however a great improvement in movement control as well in AC III, and this may even redeem the fact that some abilities have been reduced. In AC II, Brotherhood, and Revelations, Ezio had the ability to pick pocket NPCs by holding X in low profile mode. This made him walk more quickly, which was useful for sneaking up on guards more quickly, but without alerting them as with running. The problem with this system is that if you are hidden among civilians, and trying to move more quickly to kill a target, or some other situation where stealth is key, you will pick pocket the civilians. Civilians hate being pick pocketed, and this will cause them to start brawling with you. This will cause you to lose your hiding place, and possibly alert your target to your presence. In AC III, this problem has been addressed quite nicely as X still makes your character walk quickly, but pick pocket has been changed to O. You can now safely walk through crowds of people, and you now automatically push civilians out of the way while walking quickly (In previous games, you held O to push civilians out to the way). Pick pocketing has also been changed. Instead of walking through a group and stealing the money of everyone you come in contact with, you now have to follow close to a person and hold O until a meter fills up. This does limit the amount of people you can pick pocket at a time, but it is much more realistic, and I feel that it was a good change. Though to be honest, it was pretty entertaining to pick pocket a group of ten or more people in two to three seconds.

I give the high and low profile movements of the Ezio Trilogy of AC a 8.5 out of 10 The parkour system was great, and it had some cool abilities tied into it, but some of the low profile movements were badly paired.
I give AC III a 8 out of 10 Though it took out some good good mechanics, it also changed some flawed ones, and I should mention that some climbing is actually smoother. The main problem is before you get to the climbing.

Hope you enjoyed the extra bit of review :)
Keep being awesome!
I'm That Dude.

Sunday, 14 April 2013

New Plan!

Hello my awesome readers!
I've once again been absent for quite some time, and I'm sorry for just up and leaving like that. I've been really busy with school and life, and other things, but I think I can make this work if I post on Sundays. So, look forward to weekly posts on the weekend! :D And I hope to bring some new gaming videos soon. I've been playing Red Dead Redemption, as well as Splinter Cell Double Agent, and I've just started Just Cause 2. I may do a top 5 games of the past year that I've played, we'll see, and I plan on continuing with reviews and whatever else I had written down in my master plan of posts. Until the next time, keep being awesome!
I'm That Dude.

Assassin's Creed IV Black Flag!

Hello my awesome reader!
I know it was announced a little while ago, but AC IV is coming at the end of October! :D
I'm excited for this release as it looks like it will expand on the excellent ship mechanics of AC III! I'm however unsure of how the series will be with the introduction of.. pirates? I could see it working :3 but I hope the character isn't boring like Conner.. What I would love to see is a Captain Jack Sparrow Assassin!
Jack Sparrow In Pirates of the Caribbean- At World's End.JPG
That'd just be boss!
It's also an interesting idea, since the Assassins have been very stealthy characters. One may even say.. Ninja like characters :O Oh my goodness! Are pirates and ninjas going to come to a mutual understanding? Will the answer to the age old question of which is better be as simple as just combining the two? We shall see!
Hope you enjoyed!
Keep being awesome! :D
I'm That Dude.
Images from Wiki

Assassin's Creed The Evolution!

Hello my awesome readers!
It's me, That Dude, and I'm finally back with another post! I actually started this a while ago, but because of how big it was going to be I was having trouble finding time to work on it. Anyway, I figured I'd come back and finish it :D
I have finally beaten AC III and completed the AC series, with the exception of AC I, and I can now review the series as a whole! (I wrote this before the announcement of AC 4 Black Flag :P )
I won't say to much about the story because I don't want to spoil it for anyone who hasn't played the games, or plans on playing them. What I will say is that it is historical fiction styled with a few sci-fi elements. I highly enjoy historical fiction, so I found the story awesome!
I give the story as a whole, 8/10 I am very curious as to how the story will continue in Black Flag.
Characters such as Ezio are developed quite well, however you don't really connect much to the main protagonist, Desmond Miles. He is honestly way less interesting then any of the assassins you play as (Though Altair isn't much better from what I've seen of the first game), and even less interesting then some of the other present day characters.
I can't comment much on Altair because half way through the game, a glitch occurred that kept me from starting the next mission. Pretty much my only option now is to restart from the beginning, and I've just not gotten motivated to start over. AC I is nowhere near as good as AC II or any of the other games after that. Speaking of AC II, Ezio is hands down the best character in the series, and it makes sense why they made three whole games with him as the main Assassin. He has a really interesting and developed character, you see him grow through each game, and he's just plain epic! Renaissance Italy is probably my favorite time period in the series, and the clothing style seen in Ezio's outfit is awesome!
Char ezio
Next, let's look at game handling and mechanics. The first game worked well, though it had it's problems. You had a lot of freedom in the cities, and you could climb just about any building, but the way guard's detection meters worked were very frustrating. The game had the "blend" ability, and this allowed you to hold a button to put your hands together and bow your head, which makes guards think you're a priest of some sort. This could have been a cool idea, but it needed to be made more practical. In certain areas, for no reason whatsoever guards will be suspicious of you. This will cause you to have to blend or murder them all, and though it isn't hard to kill guards, it hardly makes for a fun stealth game if you go around Rambo style all the time. When you make your character "pray" to get past guards, you walk at an agonizingly slow pace, and you'll be praying that you'll finally be out of their line of sight so you can run again. There are also mobile groups of priests that you can join, so as to get through even tighter security, but that's pretty much the only time crowd blending comes into play. AC I also featured a huge open world map, but the objectives were almost never marked on your map, and this caused me to search aimlessly until I finally discovered where I needed to be. Not telling the player where to go when there is a huge map to explore is a bad idea.. Sure I like to explore the map, but when it's a chore just to figure out how to advance the game, then it is not fun! And that glitch I mentioned earlier is likely going to cause me to never finish AC I. On the plus side, AC I's combat worked fairly well, though it has been greatly improved through the other games.
AC I's mechanics and handling gets a 7/10 


Now, AC II, AC Brotherhood, AC Revelations, and AC III have all added new abilities to the existing mechanics. AC II introduced the most content, so let's talk about that one. Right away, the blending mechanic is both improved and expanded. Instead of being able to "blend" in anywhere, you move your character into groups of people, onto benches, or into hay bales. If nobody saw you enter these hiding places, you are hidden. This worked so much better, and felt so much more realistic. Another game play change is a visible detection meter above your enemies heads. This slowly fills up if you are in a restricted area, or on a rooftop. Rooftop guards are jerks who don't want anyone to stand on the roofs, but who's to say you don't live in the house you're standing on? :P Either way, it makes for some fun assassinations on roof guards! AC II also added objective markers! Now, when you want to start a mission you simply go to the exclamation point on your map, and you can play the next mission in the story. I say that because if you just want to play in the open world a bit, you can easily avoid accidentally starting a story mission. Not that that was a problem in the first game lol but just know that once you walk into the glowing area the mission will start. Another thing that is was added to the game were stores! You can deck out Ezio in increasingly stronger armor, as well as equipment that increases the amount of medicine (Potions) and ammunition for different weapons. The addition of several special weapons also make the game even more fun. And of course, one of the biggest improvements to the game is Ezio. Ezio is just plain awesome, and since I've already talked about him above, I'll just leave it at that.
AC II in combination with Brotherhood and Revelations (Since not much changes game play wise through them.) get a 8 out of 10! One thing that detracts from the score is Revelation's removal of horses when free roaming the city, as well as the pointless, and terrible tower defense mini game. The hook blade was cool, though a little confusing as it still seems to be able to function as a regular hidden blade, despite the fact it doesn't even look pointed.

Now, Conner... I honestly like him the least out of the characters so far. He's a jerk a lot of the time, and he's also a really flat and at times boring character. I'm not gonna say much about him, (Since there isn't much to say about him) but the only thing I really liked about him was his combat skills, and those aren't much different from the other Assassins. Instead, let's talk about the game play changes. The combat system and parkour system have gotten the biggest changes. When you get into combat, you no longer have to hold R1 and Square to counter kill, nor do you hold R1 and press any of the other face buttons. A new system is introduced that both simplifies the fighting system as well as makes it overly easy. You now simply hit Circle (I'm using PS3 controls as my reference btw) which counters an enemy attack as well as slightly slowing down time. During this short slow-mo, you can choose to hit one of the four face buttons. Square will counter kill most enemies, Triangle will use your projectile weapon to kill, and I believe x throws the enemy, but it's been a little while since I've played. You can also counter when in the middle of an execution, and this is great for those many times that I've found myself in the middle of stabbing an unfortunate guard in the face, only to be clubbed from behind by some brute before I can "FINISH HIM!". While this is a cool and often life saving addition, it also makes combat that much more easy. The other problem I have is that you can no longer just draw your weapon and fire/swing it. You have to be in combat, or targeting someone to use your weapons. It's not the biggest deal, but it was nice to have that freedom. I'd take out my sword or club, and just test how the weapon handled. Another change is the health system. You no longer have medicine to restore your health, it has gone back to ACI where your health only regenerates once you have killed or escaped your enemies. This is not a big deal due to the ease of combat. Another fun addition is the meat shield trick. When you are about to get shot, you can grab a nearby enemy and use him as a body guard! It is pretty funny, especially because you can do it really early, and there are several seconds that go by before the enemy shoots. You'd think they'd maybe not shoot if it is clear they are just going to shoot their friend, Joe. One thing I just remembered about the combat is the rope dart. It is the biggest Easy Button ever! It works against pretty much every enemy type, light or heavy, and makes combat extremely easy. All you have to do is press triangle, then Conner throws the rope dart just like Scorpion minus the "Get over here!" and pulls the enemy forward and off their feet. You then need only press Square and Conner will stab the man in the back, killing him. And this way of using rope darts does not lose them, so you can do it an unlimited amount of times.The main problem I have with AC III is how easy the combat has become. Little timing is required as it goes slow-mo once you counter, and the rope darts make for really easy kills. The hunting system is ok, but it didn't blow me out of the water either. Also, there is next to no armor to unlock or buy, so that's a downer :( however, the main redeeming factor of AC III is the sea battles! It is awesome to control your ship and you even have to account for wind when trying to control it. I've heard that the ship mechanic will be expanded on in Black Flag to include free roam! So here's hoping that's true. I should also mention you can upgrade your ship, but it is still disappointing that you only get to use it during actual missions and not in any sort of free roam.
AC III gets a 7.5 out of 10 for fairly good mechanics, though easily exploitable weapons. Also, the most interesting characters are the ones base on actual people, rather than Conner.

ACAnniversary-Connor Render
I have loved the AC series, and though there are flaws I still really enjoy them for their story, and the unique gaming mechanics. Of course, since not much has changed through the games, it is getting less unique, but it is unique to the series non the less. I give the AC series (Excluding Black Flag of course) an 8 out of 10. There hasn't been a huge amount of changes to game play or missions through the series, and I think that's the main problem, but the story is cool and there are some great characters. Hope you enjoyed this big review, and as usual, keep being awesome!
I'm That Dude
Images from Wiki